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Submachine

3D re-imaginings of various locations from the 2D flash game series Submachine by Mateusz Skutnik

Dormitory

Dormitory

The Lighthouse: Dungeon 1

The Lighthouse: Dungeon 1

The Lighthouse: Dungeon 2

The Lighthouse: Dungeon 2

The Lab: Telescope and Spotlight

The Lab: Telescope and Spotlight

The Root: Surveillance Console

The Root: Surveillance Console

The Root: 1,0

The Root: 1,0

The Root: Mover

The Root: Mover

The Edge

The Edge

The Edge: Alternate Elevator (FPS View)

The Edge: Alternate Elevator (FPS View)

The Edge: Alternate Elevator (Classic View)

The Edge: Alternate Elevator (Classic View)

The Edge: Security Terminal

The Edge: Security Terminal

The Edge: Hacking Terminal

The Edge: Hacking Terminal

The Core: Sanctuary

The Core: Sanctuary

The Core: Winter Palace

The Core: Winter Palace

The Core: Elizabeth's Ship

The Core: Elizabeth's Ship

The Plan: Catwalk

The Plan: Catwalk

The Plan: Dock

The Plan: Dock

The Plan: Palace

The Plan: Palace

The Plan : Water Pantheon

The Plan : Water Pantheon

The Temple: Garden

The Temple: Garden

The Temple: Karma Mechanism

The Temple: Karma Mechanism

The Temple: Pyramid

The Temple: Pyramid

The Temple: Karma Bridge

The Temple: Karma Bridge

The Temple: Tomb of Elizabeth

The Temple: Tomb of Elizabeth

The Exit: Captains Ship

The Exit: Captains Ship

The Exit: Royal Storage Facilities Unit 33/4

The Exit: Royal Storage Facilities Unit 33/4

The Exit: Karma Studies Facility

The Exit: Karma Studies Facility

The Exit: S.H.I.V.A Terminal Exterior 1

The Exit: S.H.I.V.A Terminal Exterior 1

The Exit: S.H.I.V.A Terminal Exterior 2

The Exit: S.H.I.V.A Terminal Exterior 2

The Exit: S.H.I.V.A Terminal Interior

The Exit: S.H.I.V.A Terminal Interior